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Posts Tagged ‘talks’

Stanford talk on Social Immersive Media

Wednesday, October 28th, 2009

Watch Scott Snibbe’s talk on Social Immersive Media at Stanford University’s Seminar on People, Computers, and Design organized by Professor Terry Winograd last May. The talk gives an in-depth presentation of a theory and practice of Social Immersive Media – augmented reality that focuses on social interaction – with specific applications in museum exhibits, and marketing, and art. The Academic CHI Paper on which this talk is based won best paper of the conference in 2009:

Scott Snibbe lecturing in New York’s IMCExpo and San Francisco’s UXWeek September 12 and 18

Wednesday, September 9th, 2009

Art and Tech in the Public Realm
panel discussion including Scott Snibbe and Steve Dietz

Saturday, September 12, 3pm at the Third IMC Expo in New York
The StudioIMC Lab and Gallery, 95 Morton St 7th Floor, New York City

Social Immersive Media
lecture by Scott Snibbe

Friday, September 18, 2:30pm at UXWeek 2009 in San Francisco
The Palace Hotel, 2 New Montgomery Street, San Francisco, CA 94105

Scott Snibbe presenting Social Immersive Media research at Stanford University

Wednesday, May 13th, 2009

On Friday, May 15, at 12:30pm, Scott Snibbe will be presenting the Social Immersive Media research paper published at CHI 2009 at Stanford University’s Seminar on People, Computers, and Design organized by Professor Terry Winograd. Scott will also present a variety of new interactive products and experiences from Snibbe Interactive and analyze them within the structure of the Social Immersive Media framework. See the talk webpage for more details. It may also be possible to watch this video online.

The talk abstract appears below:

Based on ten years of experience developing interactive camera/projector systems for art, science and culture museums, Snibbe will discuss a distinct form of augmented reality focused on social interaction: social immersive media. His work builds on the language of cinema, casting users as actors within simulated narrative models. He will discuss design principles and interaction techniques to create strong emotional responses and social engagement through visceral interaction. He will also describe approaches to clearly communicate cultural and scientific ideas through the medium, and how to promote specific distinct social behaviors in users.