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Posts Tagged ‘kinect’

Interactive Retail Display Spotted @ the Microsoft Worldwide Partners Conference

Friday, August 17th, 2012

Two members from our team, Alan Shimoide (Director of Engineering) and Grant Stevens (Sales and Strategic Development) were fortunate enough to attend the Microsoft Worldwide Partner Conference (WPC) in Toronto, Canada last month. This conference is held every year and brings together all of Microsoft’s partners around the globe to showcase innovative ways to use Microsoft technologies. Since we’re all about innovation here at Snibbe Interactive, we took this opportunity to demonstrate our award-winning SocialMirror Coke Kiosk and adjacent SocialShare component using the Kinect.

WPC is the only event of its kind, allowing companies from all over the world in various industries to cross paths and engage on an enterprise level. Alan and Grant rubbed elbows with top companies in advertising, education, and government as well as those in our own field.  Snibbe was one of the first companies to adapt the Kinect to commercial gestural exhibits and displays last year, and is a partner and distributor for the new, more powerful, Kinect for Windows SDK. We are a member of the Kinect for Windows Advisory Council, the Technology Adoption Program (TAP) initiative, and we are developing products using Microsoft’s PixelSense technology on the Samsung SUR40.

For more details about the event click here.

Give us a holler if you want to learn more!

Social Mirror now runs all Snibbe titles and works with Kinect camera

Thursday, March 3rd, 2011

The recent release of Microsoft’s Kinect* has raised the profile of our time-tested 3D tracking interfaces. To support the demand for full 3d sensing, Snibbe Interactive has now adapted all of its large SocialScreen interactive wall products to work on the LCD Display of our SocialMirror platform. To get started, just plug it into an outlet and the system auto-calibrates and runs within moments, requiring no special background behind visitors.

In an exciting development, as of the beginning of 2011, all or our systems now support the Kinect Camera in addition to the industrial depth-sensing cameras we already offer. Watch the video below to see some of our most popular immersive titles running on SocialMirror with Kinect! And, even better, you can purchase these titles immediately for museum, entertainment, and marketing applications. Our shipping systems run with time-tested industrial depth-sensing cameras, and don’t need to wait for the eventual release of Microsoft’s commercial SDK sometime later this year. Of course, we’ll be excited once this license is approved by Microsoft and we can offer the Kinect as part of our suite of cameras.

*Kinect is a trademark of Microsoft