Blog


Posts Tagged ‘entertainment’

Graham Plumb Talks Interactivity @ DNA Conference in LA

Monday, October 22nd, 2012

Our Creative Director, Graham Plumb, spoke at the Digital Out-of-Home Interactive Entertainment Association (DNA) conference in Los Angeles earlier this month. His panel titled “Maximizing Social Media in Leisure Facilities” highlighted the strategies to maximize social media in entertainment locations, such as amusement parks, hotels, and shopping malls.  Graham drew upon Scott Snibbe’s paper, “Social Immersive Media” (CHI, 2009) to discuss the design principals that create successful immersive experiences.

Interactive Digital Strategy using Snibbe Interactive's SocialShare Kiosk

A perfect example of maximizing social media to share a physical experience is our Social Share Platform. It allows users to share a video of their interactive experience with their online networks.

At the DNA conference we revealed a strategy becoming strong with our top clients, the “360 Degree” approach that takes into account the user engagement before, during, and after people are onsite, by leveraging apps and social media that draw people in, and then engage them later. With the 360 Degree approach, engagement becomes less about the technology used in the interaction and more about story and relationships. In an age where we can all take out our mobile devices and instantly connect, it is more vital than ever that the interaction is meaningful and relevant.

For more information on how to connect with our Social Share Platform, click here.

Social Mirror now runs all Snibbe titles and works with Kinect camera

Thursday, March 3rd, 2011

The recent release of Microsoft’s Kinect* has raised the profile of our time-tested 3D tracking interfaces. To support the demand for full 3d sensing, Snibbe Interactive has now adapted all of its large SocialScreen interactive wall products to work on the LCD Display of our SocialMirror platform. To get started, just plug it into an outlet and the system auto-calibrates and runs within moments, requiring no special background behind visitors.

In an exciting development, as of the beginning of 2011, all or our systems now support the Kinect Camera in addition to the industrial depth-sensing cameras we already offer. Watch the video below to see some of our most popular immersive titles running on SocialMirror with Kinect! And, even better, you can purchase these titles immediately for museum, entertainment, and marketing applications. Our shipping systems run with time-tested industrial depth-sensing cameras, and don’t need to wait for the eventual release of Microsoft’s commercial SDK sometime later this year. Of course, we’ll be excited once this license is approved by Microsoft and we can offer the Kinect as part of our suite of cameras.

*Kinect is a trademark of Microsoft

7 Ways Our InfoTiles Make Walls Interactive

Tuesday, March 1st, 2011

Watch the new video below for a selection from the wide range of InfoTiles interactive walls that we’ve installed for museums, entertainment, and marketing.

1) At the Guinness Museum in LA, people discover the top records of Hollywood stars.

2) Dell used InfoTiles at a tradeshow to deliver a complex message on custom software with ease and humor.

3) The College Basketball Hall of Fame uses Infotiles to explore its history.

4) Prudential used Infotiles to colorfully highlight ways of using social media.

5) The Singapore Science Center used InfoTiles to teach about penguins.

6)  Floodgate Investments highlighted its investments in Twitter and Digg.

7) The Miami Science Museum uses an expanded version of InfoTiles that asks questions about sustainability, letting people literally vote with their feet. Many more are coming your way this year!

How our Interactive Word Wall Made Shanghai Speechless

Friday, November 5th, 2010

“Chinese audiences absolutely love the Dream Lantern interactive. Especially kids, it’s a big hit with them!” – Christian Lachel, ICP Creative Director, BRC Imagination Arts

Working with BRC Imagination Arts, Snibbe Interactive created a customized Word Wall experience for Information and Communications Pavilion at the 2010 Shanghai Expo, sponsored by China Mobile and China Telecom.

The two interactive walls show colorful ICT Power™ characters flying across the screen. As visitors to the expo walk in front of the walls, the characters drop 3D animated dream lanterns. Using their shadows, people can interact with the wall to catch and collect the lanterns and release fireworks. Visitors can later retrieve a personalized video of themselves interacting with the ICT Power™ characters that can then be shared online via SocialShare. If a picture is worth a 1,000 words – the Word Wall is truly exponential.

Article in IAAPA Funworld Magazine on New Forms of Digital Signage

Monday, February 15th, 2010

IAAPA (The International Association of Amusement Parks and Attractions) published their February Funworld Magazine last week with an article that prominently mentions Snibbe Interactive’s new technologies for interactive digital signage. Of most interest is the new SocialMirror platform that uses LCD screens and a three-dimensional depth-sensing camera to measure people’s full-body movements without any special background; the platform also precisely tracks the number of impressions and dwell-time of people in the experiences. The article also discusses the SocialShare platform’s ability to share personalized experiences created in digital signage applications online in Facebook and other social networks. SocialNet allows hundreds or even thousands of SocialMirrors to be connected into an interactive digital signage network for stores, franchise, or advertising networks. These new technologies show great promise for high-traffic, low-space environments including retail, public digital signage networks, theme parks, and other public franchises.

Character Mirror Kung Fu

Snibbe Interactive’s 2010 catalog now available

Tuesday, December 1st, 2009

We’ve just published our 2010 catalog of interactive experiences in print and PDF formats. Our products pages will always have the most up-to-date listings of our product lines, which increase monthly. However, this compact 8-page document neatly summarizes our platforms and many products and is available in print format. You can download a copy right now, or request a print copy from our office.

catalog cover catalog page

Customers in Entertainment, Museums and Marketing can use this catalog to order unmodified ready-to-ship experiences; or as a basis for customized and unique experiences. Don’t hesitate to contact us about your project.

See Snibbe Interactive at IAPPA in Las Vegas this week

Monday, November 16th, 2009

IAAPA

Snibbe Interactive will be exhibiting this week at the The International Association of Amusement Parks and Attractions Expo in Las Vegas (IAAPA 2009). Scott Snibbe will be there in person to meet with clients and visitors, and we’ll be demonstrating several SocialScreen products, customized for entertainment applications. Come visit us at booth number 5105 at the Las Vegas Convention Center from November 17-20.

iaapa preview

Swiss amateur filmmakers make pirate movie with Deep Walls

Monday, August 31st, 2009

A pair of amateur filmmakers have created an anachronistic pirate movie using the Deep Walls ShadowMosaic interactive installation installed at Technorama in Switzerland. Click below to watch the whole movie “Der Raub” created by Philipp Röthlin and Manuel Gübeli. Their movie is a new twist on the growing phenomenon of Machinima – creating movies from videogame graphics engines such as Doom, Quake, and Grand Theft Auto. In this case, the full-body input of social immersive media allows actors, costumes, and props to immediately become part of the performance.

Welcome to Snibbe Interactive’s new blog

Wednesday, April 29th, 2009

Welcome to the Snibbe Interactive blog. As part of the launch of our new website, we have also launched this blog, to discuss all aspects of social immersive media. Look here for frequently updated information on our new products, new installations in science museums, new immersive interactive branding experiences, and new entertainment and theme park experiences. We’ll also be featuring articles on social immersive media platforms and technologies involving projectors, displays, and both regular and stereoscopic/three-dimensional cameras. And we plan to include articles on design principles, user studies, educational studies, interactive arts and media, positive outcomes for branding and retail to enhance sales, interviews, and commentary on this young and exciting medium.

si-mini-page

The site was designed in-house, and implemented ably by Michael O’Neal of Daka Designs.