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Archive for the ‘museums’ Category

Information the Interactive Way @ The Neon Museum in Las Vegas

Monday, October 8th, 2012

What happens in Vegas, stays in Vegas.

However, this is information we are allowed to leak!  Snibbe Interactive is thrilled to showcase our latest permanent installation in the La Concha Motel Lobby of the Neon Museum in Las Vegas, opening on October 27th. The exhibit features two large interactive kiosks with LCD monitors, displaying our InfoTiles technology with hand-tracking capabilities. Visitors gesture with their hands to move a selector box and choose a tile on screen.  The tile flips over to reveal information about the Neon Museum in the form of text, images, or video.  This experience keeps visitors entertained and engaged as they interact with various tiles to learn more.

The Neon Museum is a non-profit organization dedicated to preserving iconic Las Vegas neon signs. They have collected over 150 signs that date back to the 1930s. This museum project has been in the works for the last 15 years and everyone in town is excited to finally reveal this historic and cultural landmark to the world. Tours and ticket information can be found here.

For more information on how to brighten up your space with an InfoTiles kiosk, click here.

Communication Arts gives SocialStage™ an Entertainment Award

Saturday, April 28th, 2012

Performance Capture at EMP

What do you get when you mix a world-class music, sci-fi, and pop culture museum with a socially immersive firm, and James Cameron’s famous vision for cinema? An award-winning interactive exhibit!

We are thrilled to announce that the Performance Capture Interactive for Avatar: The Exhibition, powered by Snibbe Interactive’s SocialStage™, won an Entertainment Award from Communication Arts in their 18th Interactive Annual. Read more about the award in their March/April issue!

Here at Snibbe Interactive we love to create socially immersive experiences, so when EMP Museum in Seattle came to us to help develop several immersive exhibits for Avatar: The Exhibition, we stepped up to the challenge. Working deep in partnership with EMP Museum, we developed several immersive interactives for the Museum’s larger exhibition. One of the interactives was the Performance Capture Interactive using SocialStage™, which uses similar technology as James Cameron did to capture the performance of his actors and set them in a virtual world. At EMP visitors can take a virtual walkthrough of Pandora itself.  Visitors enter a motion capture volume and are scanned by 14 cameras,  receive stage directions from James Cameron himself (via video of course), see themselves rendered as a Na’vi character, and perform a scene from Avatar, all without the motion-capture suit! Visitors can then receive a link to their videos posted on YouTube via SocialShare™.

The entire exhibition showcases behind-the-scenes development of the movie and includes props, concept art, sound design and more, so movie fans get a chance to see how the ideas behind the film came to life.

Currently on view at EMP Museum until September of 2012 Avatar: The Exhibition is hitting the road as a traveling exhibition this October. It will be at TheMuseum in Kitchner, Ontario and other locations through 2014.  If you are around please stop by and become your very own avatar and experience Performance Capture Interactive first hand.

EMP Visitor as a Na'vi Character

SocialStage Platform

 

The Creators Project in SF Features Scott Snibbe

Saturday, March 17th, 2012

This weekend creativity, art and technology abound at San Francisco’s Fort Mason Center where The Creators Project is jumping off. Showcasing a variety of music, film and art installations the event also hosts various artist talks, panel discussions, and creative workshops. And of course, Snibbe Interactive’s founder Scott Snibbe is presenting! In fact, both on Saturday and Sunday you can find him speaking at the following sessions:

On Saturday March 17, 2012

SOUTHSIDE THEATRE

5:30 PM

Designing Platforms and Experiences for Creativity
with Scott Snibbe, Mary Fagot and StumbleUpon.

Summary: Today’s social web makes the process of sharing, discovering and combining ideas easier than ever before, resulting in a vast influx of creative output that’s fueling in- novation at an unprecedented rate. Artists are taking to web platforms like Facebook, Twitter, and Instagram to create dynamic experiences that promote self-expression and creativity and engage their fanbase in new and interesting ways. Meanwhile, the people behind today’s top social platforms are designing tools that optimize the process of sharing and discovering information and facilitating inspiration.

On Sunday March 18, 2012

CONFERENCE CENTER—GOLDEN GATE ROOM

2 PM
Exploring Björk’s Biophilia Mobile App (ARTIST TALK + WORKSHOP)
with Scott Snibbe and Max Weisel

Summary: In October of 2011 Björk released Biophilia, the world’s first “app album,” in collaboration with a vast, multi-disciplinary team of designers and developers that included Scott Snibbe and Max Weisel. Conceived as a suite of 10 song-specific apps, each app links music composition and scientific concepts in a set of hands-on, immersive audiovisual experiences. The developers behind the project will talk about their work and lead a hands-on exploration of the Biophilia apps.

You can read Scott’s interview here from The Creators Project in NYC where he presented in February. But better yet, get down to Fort Mason this weekend! He speaks on Saturday (RSVP needed) and again on Sunday (no RSVP required!).

Snibbe Interactive's Scott Snibbe & Hugo Vereker @ TCP with The Hundred In The Hands performing

WonderWall: an Interactive Wall that does it all at Adler Planetarium

Monday, October 17th, 2011

While debating how to name our newest SocialScreen product, we threw dozens of names into the proverbial hat. This hat started to resemble one of Magritte’s dour derbies as the names became more and more surreal. I won’t list them here but suffice it to say, each struggled to capture the sense of wonder this new interactive wall product creates in its users.

Of course, being children of a certain generation, we were avoiding the inevitable “WonderWall.” In our lifetimes, there have been at least two other “wonder walls” – the late 60s film by Joe Massot (with a soundtrack by then Beatle George Harrison no less) and Oasis, Beatle wannabes, whose mid-90s tune references it.

Urban Dictionary has three definitions that range from an object of obsession to: “A barrier which separates the mundane from the Transcendent Reality. A true Wonderwall will always have…an opening which allows anyone a glimpse of what lies beyond.”

For our purposes, this definition has a lot of appeal though we like to think of the Snibbe Interactive WonderWall™ is less a barrier and more of a door to the imagination. The WonderWall invites visitors to move and manipulate customized virtual objects in a an interactive experience unlike anything else. For Chicago’s Adler Planetarium, a space-themed WonderWall features a virtual telescopic lens that peers into deep space, space-walking astronauts, and the Mars Rover you build yourself. Each exhibit engages both visitors’ minds and bodies as they maneuver the inviting animations on screen.

With Snibbe Interactive’s WonderWall,the customization possibilities are endless, though all are bound to be fun and physical and sure to inspire, yep, wonder.

Snibbe Interactive helps bring Avatar: The Exhibition to Life

Tuesday, August 30th, 2011

With Avatar, director James Cameron built the most immersive virtual world that has ever been created on-screen. Now, Snibbe Interactive brings the futuristic technology and alien ecology to life in Avatar: The Exhibition at Seattle’s Experience Music Project and Science Fiction Museum – open through September 2012. The exhibition is about as true-blue a fan can get without body paint.

Using Snibbe Interactive’s SocialScreen platform, visitors are invited to wade into Pandora’s ecology and mingle with simulated woodsprites. In the exhibit, luminescent floating jellyfish-like creatures glide through a high definition projection of the planet’s verdant forest. The glowing woodsprites descend upon visitor’s shadows when they remain still, and skitter away when visitors move suddenly, just like the magical creatures in the movie.

During the production of Avatar, director James Cameron used a “virtual camera” to move within and capture Pandora’s three-dimensional landscape. Snibbe Interactive recreated this process with a Virtual Camera exhibit in which visitors can become a director, creating their own unique version of scenes created with the identical 3-D material the production’s visual artists created for the film.

Similarly, SocialStage replicates the real-time “performance capture” of Avatar’s actors. When you step into SocialStage’s glowing room and begin to shake your blue booty, it’s not merely a Na’vi simulacrum – it’s the same 3D models in which actors Sam Worthington and Zoe Saldana injected their creative energies. It’s the same digital DNA, making your Avatar and theirs digital half-siblings.

Snibbe Interactive’s multi-touch display, the SocialTable Touch, provides an intuitive interface to showcase trivia, images, video and other ephemera behind the Avatar experience. It’s like a Na’vi-sized iPad! Drop special shapes onto the table and rings of material spin out, allowing you to endlessly explore the concept art and alien ecology created to make Pandora feel so real.

How an Interactive Wall can make Your Museum Less Lethal

Thursday, July 21st, 2011
Interactive Wall, early beta.

Duck and cover.

The early days of interactive exhibits are littered with heartbreak and a fair amount of shattered glass. Consider Dada pioneer Marcel Duchamp who is often credited with creating one of the first interactive installations with his breakthrough (um, literally) Rotary Glass Plates installation.

“Rotary Glass Plates is a motorized device that demonstrates the continuity of visual impressions,” explains the exhibit notes at the Yale Center for British Art, New Haven, Connecticut, where the interactive installation is currently on display. “Its five glass blades are painted so that when set in motion and viewed head-on, the machine forms concentric circles on a single plane.”

The work required the viewer to activate the machine and observe it, straight on, one meter away – hence, the purported interactivity. For 1920, this was cutting edge – in more ways than one. Duchamp’s pal, photographer Man Ray, intended to capture the experiment, however, when they turned it on a belt broke and snagged a piece of the glass that went glancing off the photographer’s forehead. Fortunately, it shattered only when it hit the floor.

Though we applaud Duchamp’s early efforts at creating an interactive experience, be assured, Snibbe Interactive’s Social Screen won’t raise your museum’s insurance premium. The only moving parts are your visitors themselves as they dance, interact and generally cavort in a virtual environment that’s a window into the imagination sans the glass. Sure, Duchamp might say “no pane no gain” but we say an interactive museum installation shouldn’t require one to duck to be interactive.

Social Mirror now runs all Snibbe titles and works with Kinect camera

Thursday, March 3rd, 2011

The recent release of Microsoft’s Kinect* has raised the profile of our time-tested 3D tracking interfaces. To support the demand for full 3d sensing, Snibbe Interactive has now adapted all of its large SocialScreen interactive wall products to work on the LCD Display of our SocialMirror platform. To get started, just plug it into an outlet and the system auto-calibrates and runs within moments, requiring no special background behind visitors.

In an exciting development, as of the beginning of 2011, all or our systems now support the Kinect Camera in addition to the industrial depth-sensing cameras we already offer. Watch the video below to see some of our most popular immersive titles running on SocialMirror with Kinect! And, even better, you can purchase these titles immediately for museum, entertainment, and marketing applications. Our shipping systems run with time-tested industrial depth-sensing cameras, and don’t need to wait for the eventual release of Microsoft’s commercial SDK sometime later this year. Of course, we’ll be excited once this license is approved by Microsoft and we can offer the Kinect as part of our suite of cameras.

*Kinect is a trademark of Microsoft

7 Ways Our InfoTiles Make Walls Interactive

Tuesday, March 1st, 2011

Watch the new video below for a selection from the wide range of InfoTiles interactive walls that we’ve installed for museums, entertainment, and marketing.

1) At the Guinness Museum in LA, people discover the top records of Hollywood stars.

2) Dell used InfoTiles at a tradeshow to deliver a complex message on custom software with ease and humor.

3) The College Basketball Hall of Fame uses Infotiles to explore its history.

4) Prudential used Infotiles to colorfully highlight ways of using social media.

5) The Singapore Science Center used InfoTiles to teach about penguins.

6)  Floodgate Investments highlighted its investments in Twitter and Digg.

7) The Miami Science Museum uses an expanded version of InfoTiles that asks questions about sustainability, letting people literally vote with their feet. Many more are coming your way this year!

InfoTiles for College Basketball Experience

Friday, March 26th, 2010

Just on the tail of March Madness, we have a new customization of InfoTiles to share, customized with historic video and graphics from the history of college basketball. Courtesy of College Basketball Experience in Kansas City, Missouri, we were able to install this experience in Las Vegas earlier this month. Watch the video:

Also attached to the InfoTiles interactive wall is a SocialShare video email station to share videos online for viral marketing. Visitors can make, send, and post videos to social networks (Facebook, YouTube, Myspace) like the one below:

New Social Interactive Experiences at the Museum of Science and Industry Chicago

Monday, February 1st, 2010

Snibbe Interactive recently completed three new interactive exhibits at Chicago’s Museum of Science and Industry for You! The Experience. This groundbreaking exhibition creates a nonlinear social multi-user experience that mirrors the way people experience media today – through the lens of the personal, social, and online.

As the centerpiece of the exhibition, MSI commissioned Snibbe Interactive to create a twenty-four foot wide multi-projector interactive wall that accommodates dozens, and sometimes hundreds of simultaneous visitors.

The purpose of Get in the Action is simply to get people to move as if they were in an sporting class. In the center of a large screen a video coach demonstrates one of four activities: Basketball, Hip Hop Dancing, Tai Chi, and Yoga. As people follow along, magical motion effects create on-screen trails that outline their past movements, inspired by sports science analysis and visualizations similar to those that professional athletes use. These trails make the audience excited to follow along. In a free play session, people’s outlines overlap in an open-ended experience that encourages even the shyest person to dance and play with his body. Get in the Action can hold people for long durations and promotes physical exercise and social engagement.

Laugh Garden is a cluster of monitors with video faces that play on each screen. When people move in front of a monitor, the face begins to chuckle, to laugh, and eventually to roar. The greater each person’s movement, the greater the laughter. Groups of people can make the whole garden laugh together, and the laughter spreads quickly to the visitors themselves creating a social experience. The exhibit utilizes our newer depth-sensing three-dimensional SocialMirror technologies.

With Support Networks people create personalized collages about their network of friends and family. Using a touchscreen monitor, a person enters her name, which appears at the center of a large wall-mounted display. Next, the visitor enters the names of several friends. As the visitor answers questions about her social relationships, the names of people who provide more support become larger and larger. With our SocialShare add-on, the collages can be posted directly to Facebook and other social networks, or emailed to friends.