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Archive for the ‘education’ Category

Information the Interactive Way @ The Neon Museum in Las Vegas

Monday, October 8th, 2012

What happens in Vegas, stays in Vegas.

However, this is information we are allowed to leak!  Snibbe Interactive is thrilled to showcase our latest permanent installation in the La Concha Motel Lobby of the Neon Museum in Las Vegas, opening on October 27th. The exhibit features two large interactive kiosks with LCD monitors, displaying our InfoTiles technology with hand-tracking capabilities. Visitors gesture with their hands to move a selector box and choose a tile on screen.  The tile flips over to reveal information about the Neon Museum in the form of text, images, or video.  This experience keeps visitors entertained and engaged as they interact with various tiles to learn more.

The Neon Museum is a non-profit organization dedicated to preserving iconic Las Vegas neon signs. They have collected over 150 signs that date back to the 1930s. This museum project has been in the works for the last 15 years and everyone in town is excited to finally reveal this historic and cultural landmark to the world. Tours and ticket information can be found here.

For more information on how to brighten up your space with an InfoTiles kiosk, click here.

Interactive Window Display Revealed @ East Bay Center for the Performing Arts

Friday, September 28th, 2012

Snibbe Interactive's Creative Director Graham Plumb @ East Bay Center for the Performing Arts

Snibbe Interactive puts on its dancing shoes this Saturday, September 29th for the debut of our latest permanent interactive installation at East Bay Center for Performing Arts in Richmond, about 16 miles Northeast of San Francisco.  The interactive comprises of four street-facing 42” LCD monitors displayed in the windows of the recently renovated Winters building.

Inspired, in part, by Scott Snibbe’s large scale video installation Transit, at LAX, this public art piece amps up the experience by adding an interactive element. “Our new piece at the East Bay Center for the Performing Arts is a kind of x-ray view into the heart of the center, showing people from the outside the kind of joy and play going on inside with music, dance, and performance. But more than that, it also draws passers-by into that play, with magical interactivity, taking a person’s movements and gestures, and sprouting ribbons that wind through the silhouette performances of the actual people who teach and learn there,” says Scott Snibbe, interactive artist and CEO.

This project is part of a larger vision by Richmond city officials and local organizations to socially engage the community and celebrate its diversity. Historically, Richmond, especially the Iron Triangle neighborhood where the Center lives, is known for high levels of poverty and violence. With the renovation of the Center and the addition of our interactive art piece, the city hopes to provide opportunities for the youth to explore their creativity and restore community pride to all residents. This effort has even caught the attention of the San Francisco Chronicle!

Close up of Performers in Interactive Display

The unveiling will happen at 6pm during the Richmond Arts in Motion street fair along MacDonald Ave. The street fair runs from 1-8pm and features dance and music performances, food trucks, and activities for kids.

For information on how to get your own groove on with an interactive display, click here.

Interactive Curiosity Rover Panorama brings Mars to Earth

Friday, August 31st, 2012

I am one of the true space probe fanatics who’ve been tracking the Mars Curiosity Rover’s progress since it was announced five years back. Eight months ago, when the Mars Science Laboratory launched on an Atlas V rocket, I marked my calendar for this summer’s landing. On August 5, I watched the unbelievable perfect touchdown on a laptop in bed, tears welling up in my eyes in sync with Mohawk Guy’s.

As I’ve obsessively downloaded each new image coming from the rover, I discovered a great lesson in interactivity worth sharing. People regularly ask me what’s the value of interactivity – what do interactive screens, walls, floors, and tables add to an experience above and beyond an ordinary picture or video? The two images below help to explain.

I found this first image on the NASA MSL page – a beautiful high-resolution panorama of the Curiosity Rover and its surrounding landscape. Obsessed to see as much as possible, I dug into the high-res version, and zoomed around with my browser to get a sense of what it’s like to be on Mars. It was cool, but my brain couldn’t quite figure out how to unwrap the weird warping that turned the rover into a long strip of metal across the bottom of the screen. The experience felt like examining photographic evidence than actually being there. It felt flat and dead.

With a “mars rover” Google alert that’s been in action for more than five years, I get a lot of extra information, and a French link stood out the next day: “Le site de Curiosity, au cratère Gale, en full panoramique!” The author had created a QuickTime VR of the same Mars scene. Now with an interactive display, I could magically look around, as if mounted on the rover’s camera, and zoom in and out too. The difference was astonishing – now I really felt as if I were looking through a window to Mars.


The lesson is clear: if you take the same picture data and drive the view based on one’s own decisions on where to look, all of a sudden it’s like you’re right there at Bradbury Landing. As humans, we interact with our surroundings, not stare at a picture of them. In its dynamic interactivity, this little web app, based on Apple’s technology from the early 1990s blows away even the highest-resolution images. All simply because you can interact.

Click on the picture above to experience it yourself. Scroll down to the second image on the page, press SHIFT and CONTROL to zoom in and out, and your arrows to control direction.

- Scott Snibbe

 

 

Scott Snibbe Featured Speaker at SXSW Tuesday March 13, 2012

Tuesday, March 13th, 2012

Where? The Austin Convention Center, Tuesday March 13th at 5:00 pm.

All sorts of people have descended on Austin, Texas for the 2012 SXSW Festival. If you walk and talk interactive you are in the Lone State right now. It is nearly impossible to choose from the many sessions that are happening this week. So, as your busy Tuesday unfolds (after SXSW Yoga) join us to hear Snibbe Interactive’s founder and CEO Scott Snibbe present about The Birth of Interactive Entertainment: Avatar to Björk.  Scott will discuss these two ends of the interactive spectrum, and the space between: from intimate apps beneath our fingertips, to fully immersive, social exhibitions spanning thousands of square feet. He will situate this work among selections of twenty years of his companies’ interactive exhibits, interactive art, and interactive music, as well as key examples from the last 30 years’ history of interactivity, and make a bold claim for the rise of this medium to rival movies. Scott will also discuss the educational, societal, and industry benefits of interactivity; and the joys, challenges, and research involved in the creation and distribution of these new forms of interactive media. Think big, after all we are in Texas!

Avatar Screenies Social Screen

 

Virus, from Björk's Biophilia

Scott Snibbe explores education and apps at TEDxLondon

Wednesday, December 7th, 2011

In this interesting talk from September’s TEDxLondon, subtited “Education Revolution,” Snibbe Interactive founder Scott Snibbe reminds that “math was invented to model nature.” He explored this and other notions while working on Bjork’s critically-lauded iPad app and album project Biophilia. In this video, Snibbe recounts the creative process as well as demonstrates the live integration of the app into Bjork’s interactive onstage performances.

“Sometimes education misses the poetry, motion and wonder of the natural world,” says Snibbe, who points to the possibilities of iPads and apps as a means of combining educational initiatives with entrepreneurial pursuits. He added wryly, “I pledge to continue making art that tricks people into learning about science.”