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Archive for the ‘branding’ Category

3 Ways Interactive Displays Succeed (and Ring the Bell!)

Monday, August 1st, 2011

Interactive Display beats Highstriker“Step right up!” the carnival barkers would, well, bark to induce suckers to test their strength with ye olde hammer and bell game. The so-called “highstriker” attraction was a fixture in the carnivals and theme-parks of yore, until the 1930s when Popular Mechanics revealed most of them were “fixed.” Hustling he-men aside, the reason highstrikers were so popular (and still occasionally cameo in our culture) is for the same three reasons a successful interactive displays work today.

They’re both…

Physical – But instead of the blunt force of a mallet, an interactive exhibit uses a far more elegant form of engagement – the movements of the visitor’s entire body. Using invisible sensor technologies, a visitor can move unencumbered and elicit myriad effects depending on the exhibit (see examples). Such interactivity short-circuits the rational mind and reinforces an emotional connection to the experience. Ding!

Emotional – An interactive display delights and inspires by responding directly to its user’s actions, which creates a feed loop of positively reinforced results – the more your interact with it, the more satisfying the experience becomes (unlike the highstriker, which makes your muscles as sore as your ego). Like real life, which isn’t fixed with a set outcome (like no bell), an interactive exhibit is always changing, producing infinite variations while responding to the user’s image, silhouette, gestures or masculine displays of upper body strength (okay, maybe not the last one).

Social – Whereas the bell-ringers are likely showing off to their date or peers, an interactive wall like Snibbe Interactive’s SocialScreen, for example, encourages a group dynamic, which is more constructive than it is competitive. In fact, the more people interact with an exhibit, the more dynamic it becomes. Try this with the highstriker hammers and it’ll look like a game of polo gone tragically awry.

What’s more, the rewards of engaging with an interactive exhibit are far more satisfying than, say, the stuffed animal one might win. Visitors gain a shared memory that connects them and their friends and colleagues with an experience that deepens their relationship with the exhibitor’s brand or event — as well as to each other. Step right up and ring our bell!

Social Mirror now runs all Snibbe titles and works with Kinect camera

Thursday, March 3rd, 2011

The recent release of Microsoft’s Kinect* has raised the profile of our time-tested 3D tracking interfaces. To support the demand for full 3d sensing, Snibbe Interactive has now adapted all of its large SocialScreen interactive wall products to work on the LCD Display of our SocialMirror platform. To get started, just plug it into an outlet and the system auto-calibrates and runs within moments, requiring no special background behind visitors.

In an exciting development, as of the beginning of 2011, all or our systems now support the Kinect Camera in addition to the industrial depth-sensing cameras we already offer. Watch the video below to see some of our most popular immersive titles running on SocialMirror with Kinect! And, even better, you can purchase these titles immediately for museum, entertainment, and marketing applications. Our shipping systems run with time-tested industrial depth-sensing cameras, and don’t need to wait for the eventual release of Microsoft’s commercial SDK sometime later this year. Of course, we’ll be excited once this license is approved by Microsoft and we can offer the Kinect as part of our suite of cameras.

*Kinect is a trademark of Microsoft

How our Interactive Word Wall Made Shanghai Speechless

Friday, November 5th, 2010

“Chinese audiences absolutely love the Dream Lantern interactive. Especially kids, it’s a big hit with them!” – Christian Lachel, ICP Creative Director, BRC Imagination Arts

Working with BRC Imagination Arts, Snibbe Interactive created a customized Word Wall experience for Information and Communications Pavilion at the 2010 Shanghai Expo, sponsored by China Mobile and China Telecom.

The two interactive walls show colorful ICT Power™ characters flying across the screen. As visitors to the expo walk in front of the walls, the characters drop 3D animated dream lanterns. Using their shadows, people can interact with the wall to catch and collect the lanterns and release fireworks. Visitors can later retrieve a personalized video of themselves interacting with the ICT Power™ characters that can then be shared online via SocialShare. If a picture is worth a 1,000 words – the Word Wall is truly exponential.

Article in IAAPA Funworld Magazine on New Forms of Digital Signage

Monday, February 15th, 2010

IAAPA (The International Association of Amusement Parks and Attractions) published their February Funworld Magazine last week with an article that prominently mentions Snibbe Interactive’s new technologies for interactive digital signage. Of most interest is the new SocialMirror platform that uses LCD screens and a three-dimensional depth-sensing camera to measure people’s full-body movements without any special background; the platform also precisely tracks the number of impressions and dwell-time of people in the experiences. The article also discusses the SocialShare platform’s ability to share personalized experiences created in digital signage applications online in Facebook and other social networks. SocialNet allows hundreds or even thousands of SocialMirrors to be connected into an interactive digital signage network for stores, franchise, or advertising networks. These new technologies show great promise for high-traffic, low-space environments including retail, public digital signage networks, theme parks, and other public franchises.

Character Mirror Kung Fu

Snibbe Interactive’s 2010 catalog now available

Tuesday, December 1st, 2009

We’ve just published our 2010 catalog of interactive experiences in print and PDF formats. Our products pages will always have the most up-to-date listings of our product lines, which increase monthly. However, this compact 8-page document neatly summarizes our platforms and many products and is available in print format. You can download a copy right now, or request a print copy from our office.

catalog cover catalog page

Customers in Entertainment, Museums and Marketing can use this catalog to order unmodified ready-to-ship experiences; or as a basis for customized and unique experiences. Don’t hesitate to contact us about your project.

InfoTiles for socially browsing information

Monday, October 26th, 2009

We recently released the new InfoTiles product for socially browsing large amounts of information. Interaction in InfoTiles is similar to moving the game piece on a Ouija board. Using their shaodws, one or more people push a selector around above tiles appearing on a wall, floor, or table. Placing the selector on a tile makes it turn over, revealing the information below. The selector can be a frame, image, or logo.

By keeping the image on the tiles mysterious, people are encouraged to explore all of the information. In this example application for Shell, the tiles hold numbers, and people must flip over the tile to discover the number’s significance. The product combines the elusive parallel needs of communicating large amounts of information with creating a fun, social, emotional experience. Watch the video below:

This experience can be customized for walls, table, or floor. See an example concept of a floor experience with space themes below:

spacefloor

LCD ShadowMosaic created for Norway’s Reitan Group

Wednesday, July 15th, 2009

Snibbe Interactive, under the creative direction of Expology, created a customized LCD ShadowMosaic for use as an interactive social welcoming experience for the Reitan Group‘s new corporate headquarters in Norway. Reitan is the holding company for Seven-11, HydroTexaco and other retail and wholesale franchises in Norway. Video courtesy Expology.

Welcome to Snibbe Interactive’s new blog

Wednesday, April 29th, 2009

Welcome to the Snibbe Interactive blog. As part of the launch of our new website, we have also launched this blog, to discuss all aspects of social immersive media. Look here for frequently updated information on our new products, new installations in science museums, new immersive interactive branding experiences, and new entertainment and theme park experiences. We’ll also be featuring articles on social immersive media platforms and technologies involving projectors, displays, and both regular and stereoscopic/three-dimensional cameras. And we plan to include articles on design principles, user studies, educational studies, interactive arts and media, positive outcomes for branding and retail to enhance sales, interviews, and commentary on this young and exciting medium.

si-mini-page

The site was designed in-house, and implemented ably by Michael O’Neal of Daka Designs.