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Archive for November, 2011

Scott Snibbe on ARTE (and Interactivity)

Thursday, November 10th, 2011

 

“What interactivity is so good for is that you have to participate, and it reminds you that nothing exists on its own: Everything is an exchange,” says Snibbe Interactive founder Scott Snibbe, who was recently  featured on ARTE, the European cultural TV channel, in a long profile on his work with Snibbe Interactive and their interactive displays, and his contributions to Björk’s Biophilia app project for iPad and iPhone. This clip is a “web bonus;” the full clip is here (Scott and the Snibbe Interactive gang appear about one minute in).

Telling a Story Through Interactive Design

Thursday, November 3rd, 2011

Snibbe Interactive founder Scott Snibbe recently spoke at the San Francisco campus of the California College for the Arts in an evening dubbed “What Does an Interaction Designer Do?”

In essence, an interaction designer is a storyteller.

“Every person’s life is a kind of hero’s journey. Every person was born, every person is going to die and when you can look at people like that, you have so much more love and compassion towards them,” said Snibbe in a post-panel interview.” I think that’s what’s missing a little bit in this kind of online world. It kind of flattens the world.

Snibbe suggested finding a way of crafting stories for individuals, which, counter-intuitively, can be achieved by subtracting information rather than sharing too much, too soon.

“By only sharing small bits of information you piquing curiosity and you tell a story,” said Snibbe. “Stories often begin by knowing how things turn out, but then your curiosity is engaged as to how you got there.”

What’s your story?