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Founder Scott Snibbe profiled on CNN’s Next List

December 19th, 2011 by admin

Snibbe Interactive founder Scott Snibbe was the featured innovator on CNN’s The Next List, which profiles forward-looking thinkers in the fields of tech, science and social change. Clips are below!

Producer Tracy Dorsey brought her crew to Snibbe Interactive headquarters in San Francisco for a three-day shoot that resulted in an intimate and extensive portrait of Snibbe, who, among other projects, reflects on his recent work with James Cameron’s interactive “Avatar” exhibition at the EMP Museum, and Bjork’s breakthrough Biophilia App.

What’s next? Says Dorsey, “He envisions a fully participatory experience, one where your movements will actually change the story and affect what happens around you. It may sound far-fetched, but Scott says all he needs is the right partner.”

InfoTiles in WIRED Times Square Store

December 16th, 2011 by admin

Titan tech magazine WIRED reprised its annual holiday pop-up store in New York City’s Times Square, featuring among others, Snibbe Interactive client Dell Computer.It’s not just a shopping destination, as WIRED’s site explains, “it’s an interactive experience that allows you to touch, test and tinker with the most ‘wired’ products out there for the digital  gentleman, gadget girl, gastronaut, smarter upstarter, adventure capitalist, maker, or culturazzo in your life.”In keeping with the “interactive experience” WIRED envisioned, Dell turned to Snibbe Interactive to provide a customized installation of our popular InfoTiles interactive wall display to showcase their WIRED-worthy products.

“Their customization was interesting in that they added videos hidden amongst the tiles that, when activated, brought up animated shorts of new Dell products and corresponding characters like an ‘inventor’ or a ‘genius,’” says exhibits manager Patrick Wilson. “They’ve done it in a real sleek look with a really pared down color palette. It’s all blacks and blues and whites, which fits in well with the technology showcased at the WIRED Store.”

After WIRED’s pop-up retail experience runs it’s course, Dell’s InfoTiles will likely travel next to Texas where Dell is headquartered.

“The beauty about this sort of installation is that it’s not only customizable it’s portable and can be used in a variety of settings and updated with new content to match new venues and promotions,” says Wilson.

Scott Snibbe explores education and apps at TEDxLondon

December 7th, 2011 by admin

In this interesting talk from September’s TEDxLondon, subtited “Education Revolution,” Snibbe Interactive founder Scott Snibbe reminds that “math was invented to model nature.” He explored this and other notions while working on Bjork’s critically-lauded iPad app and album project Biophilia. In this video, Snibbe recounts the creative process as well as demonstrates the live integration of the app into Bjork’s interactive onstage performances.

“Sometimes education misses the poetry, motion and wonder of the natural world,” says Snibbe, who points to the possibilities of iPads and apps as a means of combining educational initiatives with entrepreneurial pursuits. He added wryly, “I pledge to continue making art that tricks people into learning about science.”

Scott Snibbe on ARTE (and Interactivity)

November 10th, 2011 by admin

 

“What interactivity is so good for is that you have to participate, and it reminds you that nothing exists on its own: Everything is an exchange,” says Snibbe Interactive founder Scott Snibbe, who was recently  featured on ARTE, the European cultural TV channel, in a long profile on his work with Snibbe Interactive and their interactive displays, and his contributions to Björk’s Biophilia app project for iPad and iPhone. This clip is a “web bonus;” the full clip is here (Scott and the Snibbe Interactive gang appear about one minute in).

Telling a Story Through Interactive Design

November 3rd, 2011 by admin

Snibbe Interactive founder Scott Snibbe recently spoke at the San Francisco campus of the California College for the Arts in an evening dubbed “What Does an Interaction Designer Do?”

In essence, an interaction designer is a storyteller.

“Every person’s life is a kind of hero’s journey. Every person was born, every person is going to die and when you can look at people like that, you have so much more love and compassion towards them,” said Snibbe in a post-panel interview.” I think that’s what’s missing a little bit in this kind of online world. It kind of flattens the world.

Snibbe suggested finding a way of crafting stories for individuals, which, counter-intuitively, can be achieved by subtracting information rather than sharing too much, too soon.

“By only sharing small bits of information you piquing curiosity and you tell a story,” said Snibbe. “Stories often begin by knowing how things turn out, but then your curiosity is engaged as to how you got there.”

What’s your story?

WonderWall: an Interactive Wall that does it all at Adler Planetarium

October 17th, 2011 by admin

While debating how to name our newest SocialScreen product, we threw dozens of names into the proverbial hat. This hat started to resemble one of Magritte’s dour derbies as the names became more and more surreal. I won’t list them here but suffice it to say, each struggled to capture the sense of wonder this new interactive wall product creates in its users.

Of course, being children of a certain generation, we were avoiding the inevitable “WonderWall.” In our lifetimes, there have been at least two other “wonder walls” – the late 60s film by Joe Massot (with a soundtrack by then Beatle George Harrison no less) and Oasis, Beatle wannabes, whose mid-90s tune references it.

Urban Dictionary has three definitions that range from an object of obsession to: “A barrier which separates the mundane from the Transcendent Reality. A true Wonderwall will always have…an opening which allows anyone a glimpse of what lies beyond.”

For our purposes, this definition has a lot of appeal though we like to think of the Snibbe Interactive WonderWall™ is less a barrier and more of a door to the imagination. The WonderWall invites visitors to move and manipulate customized virtual objects in a an interactive experience unlike anything else. For Chicago’s Adler Planetarium, a space-themed WonderWall features a virtual telescopic lens that peers into deep space, space-walking astronauts, and the Mars Rover you build yourself. Each exhibit engages both visitors’ minds and bodies as they maneuver the inviting animations on screen.

With Snibbe Interactive’s WonderWall,the customization possibilities are endless, though all are bound to be fun and physical and sure to inspire, yep, wonder.

Snibbe Interactive helps bring Avatar: The Exhibition to Life

August 30th, 2011 by admin

With Avatar, director James Cameron built the most immersive virtual world that has ever been created on-screen. Now, Snibbe Interactive brings the futuristic technology and alien ecology to life in Avatar: The Exhibition at Seattle’s Experience Music Project and Science Fiction Museum – open through September 2012. The exhibition is about as true-blue a fan can get without body paint.

Using Snibbe Interactive’s SocialScreen platform, visitors are invited to wade into Pandora’s ecology and mingle with simulated woodsprites. In the exhibit, luminescent floating jellyfish-like creatures glide through a high definition projection of the planet’s verdant forest. The glowing woodsprites descend upon visitor’s shadows when they remain still, and skitter away when visitors move suddenly, just like the magical creatures in the movie.

During the production of Avatar, director James Cameron used a “virtual camera” to move within and capture Pandora’s three-dimensional landscape. Snibbe Interactive recreated this process with a Virtual Camera exhibit in which visitors can become a director, creating their own unique version of scenes created with the identical 3-D material the production’s visual artists created for the film.

Similarly, SocialStage replicates the real-time “performance capture” of Avatar’s actors. When you step into SocialStage’s glowing room and begin to shake your blue booty, it’s not merely a Na’vi simulacrum – it’s the same 3D models in which actors Sam Worthington and Zoe Saldana injected their creative energies. It’s the same digital DNA, making your Avatar and theirs digital half-siblings.

Snibbe Interactive’s multi-touch display, the SocialTable Touch, provides an intuitive interface to showcase trivia, images, video and other ephemera behind the Avatar experience. It’s like a Na’vi-sized iPad! Drop special shapes onto the table and rings of material spin out, allowing you to endlessly explore the concept art and alien ecology created to make Pandora feel so real.

3 Ways Interactive Displays Succeed (and Ring the Bell!)

August 1st, 2011 by admin

Interactive Display beats Highstriker“Step right up!” the carnival barkers would, well, bark to induce suckers to test their strength with ye olde hammer and bell game. The so-called “highstriker” attraction was a fixture in the carnivals and theme-parks of yore, until the 1930s when Popular Mechanics revealed most of them were “fixed.” Hustling he-men aside, the reason highstrikers were so popular (and still occasionally cameo in our culture) is for the same three reasons a successful interactive displays work today.

They’re both…

Physical – But instead of the blunt force of a mallet, an interactive exhibit uses a far more elegant form of engagement – the movements of the visitor’s entire body. Using invisible sensor technologies, a visitor can move unencumbered and elicit myriad effects depending on the exhibit (see examples). Such interactivity short-circuits the rational mind and reinforces an emotional connection to the experience. Ding!

Emotional – An interactive display delights and inspires by responding directly to its user’s actions, which creates a feed loop of positively reinforced results – the more your interact with it, the more satisfying the experience becomes (unlike the highstriker, which makes your muscles as sore as your ego). Like real life, which isn’t fixed with a set outcome (like no bell), an interactive exhibit is always changing, producing infinite variations while responding to the user’s image, silhouette, gestures or masculine displays of upper body strength (okay, maybe not the last one).

Social – Whereas the bell-ringers are likely showing off to their date or peers, an interactive wall like Snibbe Interactive’s SocialScreen, for example, encourages a group dynamic, which is more constructive than it is competitive. In fact, the more people interact with an exhibit, the more dynamic it becomes. Try this with the highstriker hammers and it’ll look like a game of polo gone tragically awry.

What’s more, the rewards of engaging with an interactive exhibit are far more satisfying than, say, the stuffed animal one might win. Visitors gain a shared memory that connects them and their friends and colleagues with an experience that deepens their relationship with the exhibitor’s brand or event — as well as to each other. Step right up and ring our bell!

You Don’t Need Reservations To Sit at the Interactive Table

July 25th, 2011 by admin

Russell Brand at the Interactive TableYou’re at some trendy restaurant and a waiter with all the hirsute hipness of Russell Brand (but none of the pluck) wafts to your table and recites of the specials by rote. Once you’re impressed with the joint’s preparations of exotic animal parts (en francais, of course), the waiter will then botch your order and overcharge you for the privilege. It’s the tax one pays for being so outré.

While I was recently enduring this kind of experience, Snibbe Interactive’s Social Tables (tabletop multi-touch interaction for education, entertainment, branding and digital signage) came to mind as a means of staving off my inevitable foodie FAIL. Though our engineers consider it sacrilege to even consider dining atop one these finely-prepared servings of art and technology (I too do not recommend eating off high-tech art) I salivated at the possibilities of poking through an interactive menu, a live video stream from the kitchen, pop-up explanations of whatever it is that “haute cuisine” means or the latest trend spotted at the Fancy Foods culinary trade show – all available by merely stroking the screen.

And why not? Of the future-forward restaurants listed on, say, UrbanSpoon, many have equipped their waitstaff with iPads. An interactive table functions much the same way touch-based controls – so let’s cut out the middle man. Sure, my colleagues think I’m mad but it’s not like I’m suggesting we get all Ginsu like the teppanyaki tables at Benihana, I just think there are better ways to experience information that’s as easy to use as eating finger food. And though I don’t advocate playing with one’s food, playing with “virtual” food could whet one’s appetite for a four-course informational experience with side dishes that never have to be bussed.

Our SocialTable-based “Health Choices” game, for example, integrates experiential learning with a fun user-interface that tallies in real-time the results of one’s health-related choices (video below). This can be customized for all manner of applications, from hospitality to hospitals. I for one, would like to see “etiquette training” touch table for waitstaff. The interactive display could teach you how to properly set a table using virtual flatware (salad forks go on the outside, Russell). And, for once, it’s okay to put your elbows on the table (something interesting will happen). Let’s do lunch.

How an Interactive Wall can make Your Museum Less Lethal

July 21st, 2011 by admin
Interactive Wall, early beta.

Duck and cover.

The early days of interactive exhibits are littered with heartbreak and a fair amount of shattered glass. Consider Dada pioneer Marcel Duchamp who is often credited with creating one of the first interactive installations with his breakthrough (um, literally) Rotary Glass Plates installation.

“Rotary Glass Plates is a motorized device that demonstrates the continuity of visual impressions,” explains the exhibit notes at the Yale Center for British Art, New Haven, Connecticut, where the interactive installation is currently on display. “Its five glass blades are painted so that when set in motion and viewed head-on, the machine forms concentric circles on a single plane.”

The work required the viewer to activate the machine and observe it, straight on, one meter away – hence, the purported interactivity. For 1920, this was cutting edge – in more ways than one. Duchamp’s pal, photographer Man Ray, intended to capture the experiment, however, when they turned it on a belt broke and snagged a piece of the glass that went glancing off the photographer’s forehead. Fortunately, it shattered only when it hit the floor.

Though we applaud Duchamp’s early efforts at creating an interactive experience, be assured, Snibbe Interactive’s Social Screen won’t raise your museum’s insurance premium. The only moving parts are your visitors themselves as they dance, interact and generally cavort in a virtual environment that’s a window into the imagination sans the glass. Sure, Duchamp might say “no pane no gain” but we say an interactive museum installation shouldn’t require one to duck to be interactive.